Learning Games

To play the Learning game naviage to the teacher admin panel and click "Play as Teacher"

If the game stops loading try clicking the refresh button on your browser. The refresh button is usually located in the far right of your link box.

Once in the game you can select one of the game types and play every level and watch every instructional video.

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Soki-Coins are earned by playing the math games.

Class Cash is earned from teachers for good behavior.

Both Soki-Coins and Class Cash can be spent in the store by students to customize their avatar.

The green star in the student system is your student's rank. These green stars are called Soki-Stars. The more levels/content that your student plays and achieves, the more Soki-Stars he/she will earn. Also, by earning more Soki-Stars, your student will unlock more items to purchase in the Shopping area.

Medals are one way that students are rewarded for achievement inside of Sokikom's learning games! Students earn medals by getting personal high scores on Challenges, which are Sokikom’s equivalent of timed quizzes. Students can also look at the medals of their classmates and it serves as a means of friendly competition within the classroom.

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Students can play Sokikom at the computer lab, at home, or anywhere they have a high bandwidth internet connection!

Sokikom is based online and in the browser so students can login from any computer, laptop, or other device that supports flash player. You can monitor the progress of your students no matter where and when they play.

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Your students enjoy Sokikom - we want to help you make sure that they spend the most time learning math!

To help you do that, we've created time limits with pop-ups that help students return and focus on the areas where the most learning takes place after 5 minutes outside of math learning. Students can access all of Sokikom with no time limit before 7:00am and after 3:00pm.

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If a student cannot complete a level then they should play the "Challenges", a multiplayer game, or prior levels from their progression. These will build fluency and help them spiral through prior concepts.

Also students can move to another domain(Operations to Geometry) and practice there.

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Sokikom places students based on their achievement on the diagnostic placement, not their grade level. So, for example, in order for students to be placed into 5th and 6th grade content, all they have to do is take the placement test and get every question correct.

In order to do so, have students first log-in at https://www.jumpstart.com/academy-math/login/default.aspx.

Have students click on the domain that they wish to complete.

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There are two ways students can manage their friends.

The first is on the sidebar of the game.
Students can access this at all times.

Clicking the "friends" icon on the bottom right of the sidebar switches the view from the students avatar and his/her friends list

There, students can see who is online and new friend requests they have.

To switch back to the avatar view students can click the "single person" icon.

The second way to access the friends feature is on the friend tab.
To get their students should click on the "friend" icon in the top right of the game.

There they can switch between friends and friend requests, determining which avatars will appear.

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To set up a multiplayer game for your class or group of students:

Click on "Classes" at the top of the Teacher Home Page, and select the class that has the students that will be playing the game.

After choosing your class, click on "Play as Teacher" which is in gold next to the Common Core Math Program.

Click on "Proceed!" to access your teacher page.

Click on the domain that you wish to set up the multiplayer game in.

Click on the red and white x.

Click on "Create Game" to create the multiplayer game.

You have the choice to make the game "private" or "public". To create a public game, click on "Create" (See Picture 1). To create a private game, click on private and enter the password that you would like to enter. Then click on "Create" (See Picture 2).

Choose Red or Blue Team

Teams can be changed by clicking on the green arrow next to their username (see red arrow). If teams are uneven, click on "Balance Teams" to create computer generated opponents.

Wait for all students to join the Multiplayer Game. Click "Start Game" when everyone has joined the game.

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To have students join a multiplayer game:

Have students log into https://www.jumpstart.com/academy-math/login/default.aspx with their username and password

Have students click on the domain where they will be playing the multiplayer game in.

Have students click on the red and white x.

Have students click on the bull that is wearing a referee jersey.

Students can now create or join a game. When joining a game, students should look for the name of the game that they want to join (red arrow in Picture 1). The game can be made public (Picture 1) or private (Picture 2). Private games can be distinguished from public games with the lock symbol (red arrow in Picture 2). Students should click on "Join" to begin the process of joining the game.

If the game is private, have students enter the password. After they enter the password, they can click on "Join".

Students should choose the blue or red team. This can be changed by the creator of the game.

Students will now wait for the game to start. The creator of the game will start the game. Have students wait for the countdown on the right-hand side of their screen.

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Edmodo Sokikom users see the bottom of the page

To help your students log in and start playing:

Click on “Classes” at the top of the teacher home page, and select the correct class

On the left side of the page, click on the link that says "View Students"

On this page, you should see your students with their usernames and passwords. (Optional: Click on the "Print" button to print a copy that you can post or cut out and share with your students)

Instruct students to go to https://www.jumpstart.com/academy/math and log in using this information

After logging in, students can click on any of Sokikom's four math learning games to get started playing

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