Class Managment How To

To give or assign a student or multiple students behaviors, follow the steps below:

Click on "Classes" at the top of the Teacher Home Page, and select the class that has the students that need to receive the behavior

After choosing your class, click on "Give Behaviors" in the Classroom Management area of Sokikom.

After choosing "Give Behaviors", choose either "Single", "Multiple", or "All" to determine the amount of students that will receive the behavior.

After choosing the amount option, choose the student(s) that recieve the behavior by clicking on the name of the student. This screen should pop up

Now choose the type of behavior you would like to assign. Choose either a "Negative" or a "Positive" behavior. These can also be edited (How to edit Behaviors Link)

After assigning the behavior, click on "Transfer Class Cash" in the top right corner of the screen.

Last, click on "Transfer Class Cash!" to transfer the cash into the students' accounts.

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To reset the Class Cash totals, that accumulate from giving behaviors, back to zero

Go to give behaviors on the teacher home page.

Then click the "Transfer Class Cash" button at the top of the "Give Behaviors" screen.

When you do so:

  1. The current totals shown for your class will be removed (cleared) and that behavior data is stored for you to still view anytime within the Reports section.
  2. You will have "redeemed" the Class Cash for your students, which means that the next time they log in to the game, they will receive the Class Cash for their positive behavior! This is a great incentive for students to behave well, as they will be able to use that Class Cash to customize their avatars!

Note: Students will not receive Class Cash for their positive behavior until you click the "Transfer Class Cash" button. (you can use this feature as often as you like).

If students are not receiving class cash it might be because you have given them to much. To limit inflation in our virtual class cash economy we limit the amount of dollars students can receive a week to 20.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

To edit the behaviors to give in class from the default "Participation", "Creativity", etc.:

Click on “Classes” at the top of the teacher Home Page, and select the class you want to change/add the behavior to.

Click on the button called “Customize Behaviors” (see screenshot below).

In the "Customize Behaviors" page which appears, you can change each behavior by clicking on the name of behavior or its picture icon

To add new behaviors, click the "Add Behavior" button at the bottom.

To delete a behavior just click on the check box next to a name of a behavior.

All changes are automatically saved!

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Add/Delete Behaviors

To change the sizes for the student avatars, click the “Give Behaviors” link from the teacher Home page.

Inside the “Give Behaviors” page, simply click the “Settings” button in the top-right (next to the Exit button).

A popup will display, which will allow you to change the sizes of student avatars. Click on the desired avatar size.

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You can use your smartphone, tablet, or other device to give out behaviors to your students - anytime, anywhere.

To set up your device:

  1. Visit mobile.sokikom.com on your smartphone or internet capable device. (We recommend adding a bookmark on your phone if you plan to use mobile mode often!)
  2. Simply log in using your existing account information.
  3. Start applying behaviors! (These behaviors will show up instantly on your projector or interactive whiteboard, if you are displaying the “Give Behaviors” Mode)

Will my phone be capable with Sokikom?

In the constantly evolving technology world, new mobile devices/updates are released every month - our goal is to strive for compatibility with all phones and tablet devices! Due to the constantly changing, landscape, it is difficult for us to test the Sokikom experience on every new device.

Currently, the only devices with known issues that we DO NOT support are:
- Windows mobile phones
- Kindle Fire tablets

Sokikom’s mobile.sokikom.com website should work on all other mobile devices and tablets. If you experience issues on any device, please contact us at This email address is being protected from spambots. You need JavaScript enabled to view it. so we can investigate further.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

Currently we don't have a natively built seating chart for giving behaviors. Right now you can sort by first name, last name, or manual sorting.

Inside the “Give Behaviors” page, simply click the “Settings” button in the top-right (see screenshot below).

This will bring up a popup, which will allow you to sort student avatars by First or Last name.

You can also order students manually.

To do this first click on "View Students" in the class homepage.

If you place a number before a students name then in the give behaviors screen they will be ordered by the number in front of their name.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

To track attendance, navigate to the give behaviors page for a certain class.

In the top right of the behavior screen click the "Attendance" button.

On the attendance page you can set people Absent, Tardy, and Present.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

Edmodo Sokikom users see the bottom of the page

To add a student in one class to a different class, first navigate to the class you want to add the student to.

Then click on "Add students" on the left side of the page.

Type in the student's name exactly as it is in the other class.

Sokikom will recognize your student.

Your student's avatar and profile will now be in both classes.

Click on "Create Game" to create the multiplayer game.

Right now we don't have an option to natively differentiate students with the same name, so giving them different names in the Sokikom system is the best way to go.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

Same Name

If you have accidentally given a behavior to a student while you are in the "Give Behaviors" Page, you can remove it. Look for the Undo button, which is located right above the area where all your students are displayed (see screenshot below). Note: You can only "go back" or "undo" once and only the behavior you just gave, you can't undo multiple consecutive behaviors that were given out.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

To give the same behavior to multiple students at the same time, click the “Give Behaviors” link from the teacher Home page.

In the “Give Behaviors” page, look for the a button called “Selection Mode” at the top-left of the page (see screenshot below). Click on “Multiple” or “All” to give a behavior/Class Cash to multiple students.

After selecting multiple students, click the “Give Behavior” button that appears next to the “Selection Mode” buttons.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

To change a class profile, navigate to that class.

Then click on the button in the top left with the class name and icon.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

To reset the Class Cash totals, that accumulate from giving behaviors, back to zero:

Click on "Classes" at the top of the Teacher Home Page and select the class that needs their behaviors reset.

Go to "Give Behaviors" on the teacher home page.

Then click the "Transfer Class Cash" button at the top of the "Give Behaviors" screen.

When you do so:

  1. The current totals shown for your class will be removed (cleared) and that behavior data is stored for you to still view anytime within the Reports section.
  2. You will have "redeemed" the Class Cash for your students, which means that the next time they log in to the game, they will receive the Class Cash for their positive behavior! This is a great incentive for students to behave well, as they will be able to use that Class Cash to customize their avatars!

Note: Students will not receive Class Cash for their positive behavior until you click the "Transfer Class Cash" button. (you can use this feature as often as you like).

If students are not receiving class cash it might be because you have given them too much. To limit inflation in our virtual class cash economy, we limit the amount of dollars students can receive a week to 20.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

For detailed reports on behaviors given go to the behavior reports page. This can be done from the main class page or the Give Behaviors page. The behavior reports let you see how many behaviors each student received that day and past days.

From the class home page click on "behavior reports"

OR

If you are in the give behaviors screen, clicking "exit page" in the top right hand corner directs you to the behavior reports.

If you have any questions or problems feel free to contact us at This email address is being protected from spambots. You need JavaScript enabled to view it.!

Where can I find the reports once I transfer student cash and all points are set to zero again?